creative industries fund nl
Prosthetic X

Design Grant Scheme Research

Prosthetic X

Isaac Monté, 2020

Since 2019, Isaac Monté has been questioning and exploring the role technology can play in shaping our appearance and influencing our health and well-being. 'Prosthetic X' will be a technological 'organ' that strongly resembles a natural organ, with 10 prostheses that serve as aesthetic indicators of the functioning or non-functioning of the body, or parts of the body. Nine of these 'body extensions' are linked to the body. The tenth prosthesis – the exo-organ – could be with a family member or caregiver, for example. It displays the 'status' of the other nine, giving a neighbour or attending physician remote insight into the wearer's state of health. For the development of 'Prosthetic X', Isaac Monté is collaborating with various partners from science, the cultural field and industry. The first phase of the project has already led to three artistic proof-of-concept prostheses. In the second phase, Isaac Monté would now like to realize a Prosthetic X platform and show the project as an installation nationally and internationally, in order to raise urgent questions concerning data collection, technology development and the interaction of technology with the body. Can 'wearables' be more than just a gadget? Can they become an essential part of a more vital, healthier and safer life? And to what extent are people prepared to accept 'lifelogging' and 'human enhancement'?

more grants issued


Design Grant Scheme Research

Adaptable Auxetics

Fillip Studios, 2021

Fillip Studios researches and develops unique randomly generated 2D virtual auxetic structures by using 3D printing to physically make and deform them in a spatial installation. With the help of a starting grant, an exploratory feasibility study was carried out into the possibilities, design potential and technical feasibility of these structures, which do not shrink over the width when stretched lengthwise, but in fact also stretch in the width. The envisaged installation will be exhibited at various locations, combined with meetings with professionals in order to further develop the application possibilities of the technology.

Design Grant Scheme Presentation

100 Opheto

Wintertuin Curaçao, 2021

'100 Opheto' tells the story of Curaçao's history through the narrative of 100 evocative objects, with the aim of bringing cultural heritage to life and providing connection in a time of division, inequality and uncertainty. Central to this project is the question of how the connecting power of design, storytelling and heritage can be utilized to look with confidence to the collective future of Curaçaoans. The objects and their underlying stories will be presented in the form of a podcast, a digital collection and a book, and possibly at a physical location during Dutch Design Week 2021.

Design Grant Scheme Research

De Ambassade van de Noordzee bouwt het Audement

Stichting Partizan Publik, 2021

The Ambassade van de Noordzee's mission is to listen to the sea and to recognize the North Sea as a political player in its own right. Together with a scenographer, architects, an anthropologist and a lawyer, De Ambassade is building 'Het Audement', a new political space where listening is central and where non-people are heard.

Design Grant Scheme AV production

The Miracle

Keplerfilm, 2021

The short animated film 'The Miracle' by Nina Deutz is about a woman with an unfulfilled desire for children. The film tells the story of Irma, a 40-year-old woman who spends her holiday at an all-inclusive resort that turns out to be aimed mainly at young families. Surrounded by pregnant women and couples with children, unexpected and double feelings about motherhood intrude. The Miracle is realized in the unique combination of 2D and stop-motion animation techniques used by Deutz.

Design Grant Scheme Publication

Stitch Your Brain

Jap Sam Books, 2021

Publisher Jap Sam Books is working with designer/visual artist Monika Auch and graphic design studio Joost Grootens on an English-language publication resulting from the 'Stitch Your Brain Project', a long-term, international, empirical and visual research project at the interface of textile design and science. The project interweaves the workings of the brain with the workings of the hands and the craft of making. How does using digital tools instead of making by hand and having contact with materials affect our creativity, well-being, health and self-esteem?

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