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Leuk is anders
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Design Grant Scheme Start-up grant

Leuk is anders

Studio De Leijer, 2020

€7.500
In an autobiographical graphic novel, Jeroen de Leijer describes the attempts to guide his adolescent son towards adulthood. Although the word 'autism' is not mentioned in the book, the context shows that Boris was stranded in his education because of his diagnosis. The book describes a 'rite de passage', a number of journeys that Boris and his father made together, and is therefore comparable to a road movie. What initially begins as an autobiographical illustrated story changes when Boris also describes his experiences. Jeroen made drawings of his experiences combined with handwritten texts; the experiences of Boris are typed. This creates two storylines in words and images that give a glimpse into the experiences of father and son. With his graphic novel, Jeroen de Leijer wants to draw attention to the fact that, in this society, you have no chance if you do not have a diploma and are also afflicted with a 'disorder'. The publication gives a different perspective on inclusiveness and the participation society.

more grants issued

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Design Grant Scheme Research

Adaptable Auxetics

Fillip Studios, 2021

€26.000
Fillip Studios researches and develops unique randomly generated 2D virtual auxetic structures by using 3D printing to physically make and deform them in a spatial installation. With the help of a starting grant, an exploratory feasibility study was carried out into the possibilities, design potential and technical feasibility of these structures, which do not shrink over the width when stretched lengthwise, but in fact also stretch in the width. The envisaged installation will be exhibited at various locations, combined with meetings with professionals in order to further develop the application possibilities of the technology.
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Design Grant Scheme Presentation

100 Opheto

Wintertuin Curaçao, 2021

€24.960
'100 Opheto' tells the story of Curaçao's history through the narrative of 100 evocative objects, with the aim of bringing cultural heritage to life and providing connection in a time of division, inequality and uncertainty. Central to this project is the question of how the connecting power of design, storytelling and heritage can be utilized to look with confidence to the collective future of Curaçaoans. The objects and their underlying stories will be presented in the form of a podcast, a digital collection and a book, and possibly at a physical location during Dutch Design Week 2021.
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Design Grant Scheme Research

De Ambassade van de Noordzee bouwt het Audement

Stichting Partizan Publik, 2021

€19.000
The Ambassade van de Noordzee's mission is to listen to the sea and to recognize the North Sea as a political player in its own right. Together with a scenographer, architects, an anthropologist and a lawyer, De Ambassade is building 'Het Audement', a new political space where listening is central and where non-people are heard.
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Design Grant Scheme AV production

The Miracle

Keplerfilm, 2021

€23.000
The short animated film 'The Miracle' by Nina Deutz is about a woman with an unfulfilled desire for children. The film tells the story of Irma, a 40-year-old woman who spends her holiday at an all-inclusive resort that turns out to be aimed mainly at young families. Surrounded by pregnant women and couples with children, unexpected and double feelings about motherhood intrude. The Miracle is realized in the unique combination of 2D and stop-motion animation techniques used by Deutz.
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Design Grant Scheme Publication

Stitch Your Brain

Jap Sam Books, 2021

€16.189
Publisher Jap Sam Books is working with designer/visual artist Monika Auch and graphic design studio Joost Grootens on an English-language publication resulting from the 'Stitch Your Brain Project', a long-term, international, empirical and visual research project at the interface of textile design and science. The project interweaves the workings of the brain with the workings of the hands and the craft of making. How does using digital tools instead of making by hand and having contact with materials affect our creativity, well-being, health and self-esteem?
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