Robin Weidner, together with care organisation Reinearde, will work on the 'Integrative Hout Werk Plaats' (Integrated Wood Workshop) project. Weidner wants to involve the residents of the institution in the creative process and will carry out a design study. Lots of residents find it difficult to use tools and this can lead to unsafe situations. By designing special tools, the residents can be introduced to woodworking skills in workshops. The workshops are part of the institute's leisure programme and people from outside the facility can also take part. This enables the residents to interact with others who live in the local area. With these workshops Weidner also hopes to create an earnings model based on the sale of products. The product sales will also enable Reinaerde to become more financially independent.
Designer and art director Fransje Gimbrere obtained her bachelor's degree in Design from the Design Academy Eindhoven in 2017. In her practice, she tries to create amazement and stimulate the senses by manipulating material. In the coming year, she wants to highlight the importance of sensory design and show how you can respond to this as a designer. In her development plan, she pays attention to both broadening her knowledge and skills as well as deepening the design methodology and improving the positioning of her practice. She describes three phases for this purpose: 1. Theoretical research, where she examines scientific studies and visions concerning the relationship between design, the human psyche and emotion. 2. Experimental material research to find out what stimulates and invites touch. 3. The translation to possible applications and implementations. She is seeking help from marketing professionals and experts in making a book. The results will be presented in the form of a tactile manifesto and an exhibition.
Funs Janssen obtained his bachelor's degree in Design from the Willem de Kooning Academy in 2017. In his practice, he combines being an illustrator with the craftsmanship of stained glass. As an image-maker, he is concerned with metropolitanism and youth culture. In the coming year, he wants to research the history of visual culture, constantly questioning his position as maker and looking critically at contemporary visual culture. By means of a multidisciplinary research project in both theoretical and technical areas, he will search for an answer to the question: 'How can I apply the cinematographic aspect of my work more through the medium of stained glass in order to create iconic images?' He is following various workshops in the print techniques riso and screen-printing and the craft of stained glass. He is also bringing in the expertise of The Black Archives and sociologist Teana Boston-Mammah. Ultimately, he wants to develop a number of spatial works that contain a cinematographic aesthetic and invite dialogue. These works will be presented at galleries and art institutions.
Designer and researcher Gabriel Fontana obtained his master's degree in Social Design from the Design Academy Eindhoven in 2018. In his design practice, he investigates how our bodies express, internalize and reproduce social norms. Fontana additionally proposes ways of unlearning this through interventions in the public space and activities in the fields of sport and education. His development plan focuses on two projects, with which he wants to lay a strong foundation in kinaesthetic learning and to specialize in the field of queer pedagogy. With the project 'Voice and (Hear)Archies', he is developing a series of new sport games in which voices, sounds and new ways of listening are used to bring about a change in the way power is exercised during sports. The project 'Safe(r) Landscapes' consists of a 'queering manual', a publication in which he proposes measures that schools can take to create a more inclusive environment. Fontana wants to broaden his view of the work field by working together with various professionals, including a gender geographer, secondary-school teacher and graphic designer. He also plans to give workshops at schools and institutions in the Netherlands and France. His work will be presented at Onomatopee in Eindhoven and at the international design biennale in Saint-Éttienne, among others.
Asefeh Tayebani obtained her bachelor's degree in Product Design from the Gerrit Rietveld Academie in 2018. In her practice, she deals with subjects that are full of misconceptions and stigmas. In the coming year, Tayebani will focus on two projects. The first is the continuation of the project 'But you don't look autistic', a research project with which she collects and presents information about autism in women and non-binary people, with the aim of starting a dialogue about the subject. For this purpose, the applicant is developing an online platform, together with graphic designer Fallon Does. The second project is a material research into the concept of 'wounds', under the name 'Leaving Traces'. She also wants to learn different techniques to restore and repair materials such as textiles and metal. Ultimately, she wants to present the material research by means of an exhibition and a publication. Mediamatic is being considered as the location for the launch of the online platform.
Grant Programme for Talent Development
Grant Programme for Talent Development
Designer Audrey Large graduated in 2019 from the master's programme in Social Design at the Design Academy in Eindhoven. Her practice is at the intersection between new technology as an autonomous (design) method and (product) design as a form of creative expression. She is interested in the associations between the two domains and their implications for today's society. Questioning materials requires redefinition of the tools with which they are formed. This also raises questions about the status of the designer and their role in navigating through 2D images, 3D files, moving images and objects, according to Large. In the coming year, Large wants to further deepen her reflections on the status of 'the image-as-object' and consolidate her professional design practice by strengthening her cultural entrepreneurship. The first half of her development year is dedicated to a solo show with her 'MetaObjects' at Nilufar Gallery in Italy. With the visual material she produces during the creation of the MetaObjects, she wants to develop a fictional narrative around the objects after the show, and take the next step in the translation of material into different formats, ranging from still to moving images and everything in between. She is going to experiment with CGI manipulation and various digital production techniques. During her development year, Large is collaborating with various parties and receiving advice from designer and software developer Femke Snelting, among others.
Because of COVID-19, the Fund had to take the decision in March 2020 to put all international procedures and grant programmes on hold. As a result, the Internationalization grant programme and the Vou... more >
In the current circumstances, the Fund aims to be a stable factor for the field, to keep the basic grant programmes running as well as possible and to be accessible. Myrthe Kramer and Ilona Meijer, wh... more >