creative industries fund nl
A way of wearing

Design Grant Scheme Research

A way of wearing


For her project 'A way of wearing' (A Wear-ness), designer Ting Gong will create 20 garments. To do this, she draws inspiration from the heritage and skills of artisans from the Chinese countryside. Ting Gong asks the wearers of the garments to make a 20-year commitment to the garment. The wearer is also asked to return the garment annually to Ting Gong, accompanied by a letter in which the wearer tells the maker about an important event from the past year. In turn, Ting Gong uses this story to change something about the garment, replacing a panel made with a carefully chosen technique with one made of a different fabric. She keeps the removed panel, together with the letter. She considers that the garment, like your skin, changes with the history of the wearer. Ting Gong examines how a garment can no longer be considered purely as a product that is just as easily parted with as it is purchased. Does the perception of the wearer change if the behaviour of the maker and the wearer's relationship with the maker change? And what happens when, as a maker, you place conditions on obtaining a garment and expect more from a future owner than just money? With her project, Ting Gong also wants to bring traditional crafts to the attention of a new audience by using them in an innovative way.

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Design Grant Scheme Research

Adaptable Auxetics

Fillip Studios, 2021

Fillip Studios researches and develops unique randomly generated 2D virtual auxetic structures by using 3D printing to physically make and deform them in a spatial installation. With the help of a starting grant, an exploratory feasibility study was carried out into the possibilities, design potential and technical feasibility of these structures, which do not shrink over the width when stretched lengthwise, but in fact also stretch in the width. The envisaged installation will be exhibited at various locations, combined with meetings with professionals in order to further develop the application possibilities of the technology.

Design Grant Scheme Presentation

100 Opheto

Wintertuin Curaçao, 2021

'100 Opheto' tells the story of Curaçao's history through the narrative of 100 evocative objects, with the aim of bringing cultural heritage to life and providing connection in a time of division, inequality and uncertainty. Central to this project is the question of how the connecting power of design, storytelling and heritage can be utilized to look with confidence to the collective future of Curaçaoans. The objects and their underlying stories will be presented in the form of a podcast, a digital collection and a book, and possibly at a physical location during Dutch Design Week 2021.

Design Grant Scheme Research

De Ambassade van de Noordzee bouwt het Audement

Stichting Partizan Publik, 2021

The Ambassade van de Noordzee's mission is to listen to the sea and to recognize the North Sea as a political player in its own right. Together with a scenographer, architects, an anthropologist and a lawyer, De Ambassade is building 'Het Audement', a new political space where listening is central and where non-people are heard.

Design Grant Scheme AV production

The Miracle

Keplerfilm, 2021

The short animated film 'The Miracle' by Nina Deutz is about a woman with an unfulfilled desire for children. The film tells the story of Irma, a 40-year-old woman who spends her holiday at an all-inclusive resort that turns out to be aimed mainly at young families. Surrounded by pregnant women and couples with children, unexpected and double feelings about motherhood intrude. The Miracle is realized in the unique combination of 2D and stop-motion animation techniques used by Deutz.

Design Grant Scheme Publication

Stitch Your Brain

Jap Sam Books, 2021

Publisher Jap Sam Books is working with designer/visual artist Monika Auch and graphic design studio Joost Grootens on an English-language publication resulting from the 'Stitch Your Brain Project', a long-term, international, empirical and visual research project at the interface of textile design and science. The project interweaves the workings of the brain with the workings of the hands and the craft of making. How does using digital tools instead of making by hand and having contact with materials affect our creativity, well-being, health and self-esteem?

the fund



The Creative Industries Fund NL is looking for new advisers for various advisory committees. Would you like to have a say in the distribution of grants to makers and institutions in the fields of desi... more >