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Talent Development Grant Programme

Talent Development Grant Programme

Closing dates:

10 February 2021

budget 2021: € 930,000

Closing dates:
Round 1 10 February 2021 € 48,000
Round 2 (Scout Nights) 24 February 2021 € 12,000
Round 3 (stage 2) 19 May 2021 € 880,000

With its Talent Development Grant Programme the Creative Industries Fund NL is supporting a new generation of designers and makers - active in design, architecture or digital culture - in further developing and profiling their own artistic talent, professional practice and cultural entrepreneurship.
The Talent Development Grant Programme is open to makers and designers who have at least one year and at most four years' work experience in the area of design, architecture or digital culture in the Netherlands, or who completed a relevant design course in the area of architecture, design or digital culture no more than four years ago.

Click here for a list of Dutch design courses. See also the information about Round 1. Makers who have taken another course may also be eligible for a grant - please contact the Fund Desk. The Fund employees will decide if your course can be added to the list.

Self-taught
Are you self-taught? Round 2 (Scout Nights) is open to applicants who have not completed a design course but who have, in practice, developed themselves into professional makers or designers and who have not completed a design course at one of the Dutch design courses on this list. Designers and makers with a diploma from a foreign design course cannot submit in this round.

Applying as a studio or collective
Within the Talent Development Grant Programme grants are awarded to individual designers or makers. However, studios or collectives can also apply for a bursary. One bursary can be awarded per individual applicant, studio or collective. Therefore, an applicant can only be linked to one application.

Dutch interest
Round 1: To be eligible for a contribution, the designer must be substantially artistically active and embedded in the professional design practice in the Netherlands.
Round 2 (Scout Nights): In this round the activities included in the development plan should also contribute to the professional design practice in the Netherlands.

There are a number of conditions and limitations attached to the Talent Development Grant Programme, so please read the scheme carefully before submitting an application.
Within the Talent Development Grant Programme, the following grants are provided:
Rounds 1 and 2: a grant of € 1,000 for drawing up a development plan
Round 3: a work bursary of € 25,000 for implementing a development plan

The € 25,000 work bursary consists of three parts: one freely disposable part for personal artistic and professional development (€ 15,000), one part for the professionalization of the personal practice (€ 5,000) and one part for presentation purposes (€ 5,000).

Click here for the makers and designers selected in previous years.
Applications are assessed on the basis of the Talent Development Grant Programme regulations (PDF). Make sure that you are aware of the conditions, criteria and objectives stated in them before submitting an application.
The advisory committee will process your application based on the application form and the attachments submitted. A list of the documents we require for Rounds 1, 2 and 3 is set out below:

Round 1:
1. Application form.
2. Motivation letter of no more than 2 pages in PDF (portrait layout, A4 format). Make sure your letter is clearly legible in terms of font, colour, margins and suchlike.
2. Portfolio:
no more than 10 pages in PDF (portrait layout, A4 format, max. 15 MB);
visual documentation: work from the past 2 to 3 years with corresponding details such as title, year, size, technique and any additional information per project of no more than 100 words, e.g. about the context and any collaboration. Clearly indicate your part in collaboration projects;
any moving images must be viewable through a link to an online platform (Vimeo, YouTube or suchlike). Stills plus captions for each film must be included in the PDF file. The maximum duration is 3 minutes. If you want to show several films, they must be presented in a compilation lasting no more than 5 minutes.
3. Curriculum vitae of no more than 2 pages in PDF (portrait layout, A4 format).
4. A PDF copy of your diploma in a relevant course in the area of design, architecture or digital culture.
5. If available: registration with the Dutch Chamber of Commerce or a Chamber of Commerce that falls under the Kingdom of the Netherlands. Please note: if you are selected for Round 2, you have to be registered by Round 2's closing date.

Round 2:
1. Application form.
2. Curriculum vitae of no more than 2 pages in PDF (portrait layout, A4 format).
3. Portfolio:
no more than 10 pages in PDF (portrait layout, A4 format, max. 15 MB);
visual documentation: work from the past 2 to 3 years with corresponding details such as title, year, size, technique and any additional information per project of no more than 100 words, e.g. about the context and any collaboration. Clearly indicate your part in collaboration projects;
Any moving images must be viewable through a link to an online platform (Vimeo, YouTube or suchlike). Stills plus captions for each film must be included in the PDF file. The maximum duration is 3 minutes. If you want to show several films, they must be presented in a compilation lasting no more than 5 minutes.
4. A video pitch of approx. 3 minutes.
5. If available: registration with the Dutch Chamber of Commerce or a Chamber of Commerce that falls under the Kingdom of the Netherlands. Please note: if you are selected for Round 3, you have to be registered by Round 3's closing date.

The advisory committee composes a longlist based on Round 1. In addition, the juries select three Scout Night participants per Scout Night. Participants selected for the longlist and from the Scout Nights are given approximately four weeks to formulate a development plan. A contribution of € 1,000 is made available for writing a development plan. This development plan describes the intended activities that contribute to personal artistic and professional development. The plan relates to the entire 12-month grant period.

It is not possible to submit a draft development plan for feedback to the Fund. The Fund organizes meetings in the second week of May for all selected participants, during which the Fund provides information about the drawing up of the development plan.

Applications can be submitted in English.
Acceptance
When you have submitted your application, the Fund Desk will check if your application complies with the formal requirements of the Grant Scheme (PDF), the Talent Development Grant Programme (PDF).

Assessment
The assessment under the Talent Development Grant Programme consists of two rounds:
Rounds 1 and 2: the advisory committee and the jury of the Scout Nights compose a longlist based on the portfolio, the curriculum vitae and the motivation letter/pitch. The participants selected for the longlist will be asked to draw up a development plan.
Round 3: the final selection will be made based on the development plans submitted.

An advisory committee will assess your application based on the Talent Development Grant Programme. The way this is done as well as the criteria for this are set out in Article 10 of the Talent Development Grant Programme (PDF). The committee advises the Fund's board. Click here to see who is part of the advisory committee for the Talent Development Grant Programme. The scouts for 2021 will be announced by 24 January at the latest on the Fund's website.

Decision
The board takes account of the committee's advice in its decision on the rejection or provision of the grant. The selection for the longlist in Round 1 will be announced approx. six weeks after the closing date. All applicants will receive a report in which the committee outlines the applications it processed. For this stage no individual feedback will be given. Scout Night participants will receive feedback from the jury during the selection night.

In Round 3, the committee awards a maximum of 35 bursaries. This selection will be announced in early August. All applicants who submitted a development plan will receive personal feedback on the assessment. The grant period for the selected participants runs from August/September up to and including October of the following year.

Accountability
If you receive a grant from the Fund you will have to comply with the obligations. Please read the important information about accountability in Articles 13 to 17. Two weeks before the conclusion of your project, you will be asked by email to submit your accountability form in the online application environment.
Do you have a specific question about your project or development plan? The Talent Development Team will organize one or two consultation hours a week in January and February 2021. Sign up here.

For further information please contact:
Marieke Ladru

grants issued Talent Development

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Talent Development Grant Programme

Fransje Gimbrere

2020
Designer and art director Fransje Gimbrere obtained her bachelor's degree in Design from the Design Academy Eindhoven in 2017. In her practice, she tries to create amazement and stimulate the senses by manipulating material. In the coming year, she wants to highlight the importance of sensory design and show how you can respond to this as a designer. In her development plan, she pays attention to both broadening her knowledge and skills as well as deepening the design methodology and improving the positioning of her practice. She describes three phases for this purpose: 1. Theoretical research, where she examines scientific studies and visions concerning the relationship between design, the human psyche and emotion. 2. Experimental material research to find out what stimulates and invites touch. 3. The translation to possible applications and implementations. She is seeking help from marketing professionals and experts in making a book. The results will be presented in the form of a tactile manifesto and an exhibition.
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Talent Development Grant Programme

Funs Janssen

2020
Funs Janssen obtained his bachelor's degree in Design from the Willem de Kooning Academy in 2017. In his practice, he combines being an illustrator with the craftsmanship of stained glass. As an image-maker, he is concerned with metropolitanism and youth culture. In the coming year, he wants to research the history of visual culture, constantly questioning his position as maker and looking critically at contemporary visual culture. By means of a multidisciplinary research project in both theoretical and technical areas, he will search for an answer to the question: 'How can I apply the cinematographic aspect of my work more through the medium of stained glass in order to create iconic images?' He is following various workshops in the print techniques riso and screen-printing and the craft of stained glass. He is also bringing in the expertise of The Black Archives and sociologist Teana Boston-Mammah. Ultimately, he wants to develop a number of spatial works that contain a cinematographic aesthetic and invite dialogue. These works will be presented at galleries and art institutions.
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Talent Development Grant Programme

Gabriel Fontana

2020
Designer and researcher Gabriel Fontana obtained his master's degree in Social Design from the Design Academy Eindhoven in 2018. In his design practice, he investigates how our bodies express, internalize and reproduce social norms. Fontana additionally proposes ways of unlearning this through interventions in the public space and activities in the fields of sport and education. His development plan focuses on two projects, with which he wants to lay a strong foundation in kinaesthetic learning and to specialize in the field of queer pedagogy. With the project 'Voice and (Hear)Archies', he is developing a series of new sport games in which voices, sounds and new ways of listening are used to bring about a change in the way power is exercised during sports. The project 'Safe(r) Landscapes' consists of a 'queering manual', a publication in which he proposes measures that schools can take to create a more inclusive environment. Fontana wants to broaden his view of the work field by working together with various professionals, including a gender geographer, secondary-school teacher and graphic designer. He also plans to give workshops at schools and institutions in the Netherlands and France. His work will be presented at Onomatopee in Eindhoven and at the international design biennale in Saint-Éttienne, among others.
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Talent Development Grant Programme

Asefeh Tayebani

2020
Asefeh Tayebani obtained her bachelor's degree in Product Design from the Gerrit Rietveld Academie in 2018. In her practice, she deals with subjects that are full of misconceptions and stigmas. In the coming year, Tayebani will focus on two projects. The first is the continuation of the project 'But you don't look autistic', a research project with which she collects and presents information about autism in women and non-binary people, with the aim of starting a dialogue about the subject. For this purpose, the applicant is developing an online platform, together with graphic designer Fallon Does. The second project is a material research into the concept of 'wounds', under the name 'Leaving Traces'. She also wants to learn different techniques to restore and repair materials such as textiles and metal. Ultimately, she wants to present the material research by means of an exhibition and a publication. Mediamatic is being considered as the location for the launch of the online platform.
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Talent Development Grant Programme

Audrey Large

2020
Designer Audrey Large graduated in 2019 from the master's programme in Social Design at the Design Academy in Eindhoven. Her practice is at the intersection between new technology as an autonomous (design) method and (product) design as a form of creative expression. She is interested in the associations between the two domains and their implications for today's society. Questioning materials requires redefinition of the tools with which they are formed. This also raises questions about the status of the designer and their role in navigating through 2D images, 3D files, moving images and objects, according to Large.
In the coming year, Large wants to further deepen her reflections on the status of 'the image-as-object' and consolidate her professional design practice by strengthening her cultural entrepreneurship. The first half of her development year is dedicated to a solo show with her 'MetaObjects' at Nilufar Gallery in Italy. With the visual material she produces during the creation of the MetaObjects, she wants to develop a fictional narrative around the objects after the show, and take the next step in the translation of material into different formats, ranging from still to moving images and everything in between. She is going to experiment with CGI manipulation and various digital production techniques. During her development year, Large is collaborating with various parties and receiving advice from designer and software developer Femke Snelting, among others.
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