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Grant Programme for Digital Culture

Grant Programme for Digital Culture

Closing dates:

20 January 2021
14 April 2021
18 August 2021
7 October 2021
Note: The Grant Programme for Digital Culture is being adjusted. The text of the new grant programme will be published at the beginning of December, as will the subsidy budget per round in 2021. Each application must meet the requirements and objectives of the new Grant Programme for Digital Culture.

The Fund uses the Digital culture programme to support projects that contribute to the quality, development and professionalization of Dutch digital culture. The grant programme's objective is to stimulate (design) research, experiment and reflection in the field of digital culture and to create free space for independent makers and organizations.

Digital Culture
For the Fund, digital culture encompasses cultural and artistic productions or expressions related to digital technology, new media or games. The grant programme primarily focuses on breaking open existing technologies and processes as well as developing new technologies and applications in an open manner. On the basis of this, design methods and principles are applied to a variety of fields, ranging from games, storytelling and music to biotechnology, architecture and healthcare. This means that the project form does not necessarily need to be digital.

In the Grant Application Guide (PDF) you will find guidelines and tips for preparing a grant application to the Creative Industries Fund NL.
The Digital Culture grant programme is primarily intended for makers, designers and game developers in the digital culture domain.

In addition, the grant programme is open to media labs, commissioning clients and cultural institutions that work in a project-based manner and do not receive structural state support. For the implementation of one-year or two-year grant programmes, they can apply to the Fund's grant programme for Activities Programmes and the Four-year Institutional Grant Programme for Creative Industries 2021-2024.
Under the Digital culture grant programme, project grants for research, experiment, development, production of new media, interaction design and gameplay as well as their presentation can be applied for. Activities and publications aimed at the analysis and reflection on digital culture are also options, as are projects aimed at national or international knowledge exchange and projects that stimulate popular interest in the field.

amount of subsidy
The amount of the Fund's contribution is based on the project's budget and depends on various factors, including reasonableness and the degree of co-financing. The Fund has not set a minimum for a subsidy contribution, so small-scale projects can also be financed.

For the phase prior to research or implementation of a project, the Digital culture grant programme makes it possible to apply for a starting grant. The maximum amount of a starting grant is € 7,500. With a starting grant, you can involve content-specific expertise, investigate the design of the project in terms of content and look for financial support. An application for a starting grant must be developed further than just a concept. Otherwise, the advisory committee cannot gauge whether the application will lead to a meaningful follow-up project.

See the Grant Application Guide (PDF) for more information on drawing up a budget.

If your application concerns a publication, please consult the Publications Calculation Form (PDF).

temporary procedure for international cooperation
For international projects involving an applicant Dutch design partner in collaboration with one or more international partners and in connection with a specific foreign question or assignment, the Fund has the Temporary International Cooperation Procedure. This procedure runs until 30 September and replaces the Grant Programme Internationalization and the Voucher Procedure Presentations Abroad that are temporarily closed due to COVID-19.

festival
Festivals and cultural organizations can turn to the Festivals Grant Programme for the preparation, structuring and implementation of festivals in the field of digital culture.
Applications will be evaluated on the basis of the Subsidy Regulations (PDF) and the regulations of the Digital Culture grant programme (PDF). You should therefore make sure that you are familiar with the conditions, criteria and objectives set out in these regulations.

Objectives:
• promoting experiments and crossovers
• stimulating research, analysis and reflection
• promoting talent development and artistic quality
• promoting social commitment and public activities
• reinforcing the international position of the design sectors
• promoting the professionalization of design practice and exemplary commissioning

The committee of external advisers makes a pronouncement on the extent to which projects are expected to contribute to the objectives of both the grant programme and the Fund. The committee pays particular attention to the following:
• the relevance of the issue;
• the planned approach;
• the expertise of the parties involved;
• the intrinsic and financial backing;
• the consistency between these components.

Please refer to the Subsidy Regulations (PDF) Articles 16 - 21 for the description of the evaluation criteria in relation to these policy objectives.

View the composition of the advisory committee for the Grant Programme Design here.
The advisory committee will process your application on the basis of the application form and the submitted attachments. The following attachments are required:
• project plan (max. 10 pages in text and images, PDF, A4);
• budget and planning (max. 2 pages, PDF, A4);
• presentation plan (max. 2 pages, PDF, A4), not mandatory for a starting grant;
• concise CV or bio of the parties involved;
• proof of registration (no older than 12 months) with a Dutch Chamber of Commerce or a foreign equivalent;
• a representative image of the intended project for the Fund's communication purposes.

In the case of a collaboration, add declarations of intent from the collaboration partners to the application.

You may also add your portfolio to your application (max. 10 pages, PDF, A4).

guidelines
Refer to the Grant Application Guide (PDF) when submitting your application. The guide provides guidance with regard to the grant application and the drawing up of the project plan, budget and communication plan.

If your application concerns a publication you may consult the Publications Calculation Form.

subsidy Regulations and the Digital Culture Grant Programme
The Creative Industries Fund NL has Subsidy Regulations (PDF) that formally apply to the application, evaluation, awarding and final approval of a grant. Supplementary grant programmes have been drawn up with specific objectives and conditions. Read the Subsidy Regulations (PDF) as well as the Grant Programme for Digital Culture (PDF) attentively before submitting an application.

online application environment
The application should be submitted using the online application environment. You have to sign up and create an account to do so. Please note: do so in a timely manner, it can take up to 1 working day for the Fund to validate the account and this is only done during the working week.

submit
You can submit the online application form until 23:59 on the day of the closing date. Advice is to submit your application earlier because of the busy server.

questions?
Due to increased pressure on the grant programmes as a result of the COVID-19 crisis, it is currently not possible to submit draft versions of applications to Fund staff for assessment. Specific questions about the procedure, budget and/or the project plan can, however, be sent to the Fund by e-mail. First check to see if your question is answered in the FAQ.
acceptance
After the submission of your application the Fund's office checks whether you comply with the formal requirements as listed in the Subsidy Regulations (PDF) and the Grant Programme for Digital Culture (PDF).

evaluation
An advisory committee will evaluate your request on the basis of the Subsidy Regulations and the Digital Culture Grant Programme. In particular, it will assess the extent to which your application is aligned with the criteria listed in Articles 16 - 21 of the Subsidy Regulations (PDF), and the Grant Programme for Digital Culture (PDF). If the positive decisions in a round of applications exceed the available budget, prioritization can be applied. The committee will issue a recommendation to the Creative Industries Fund NL's Board. View the composition of the advisory committee for the Digital Culture Grant Programme here.

prioritization
It happens quite regularly that the available budget of a subsidy round is insufficient. The total amount of the grants requested by all the positively evaluated applications exceeds the round's budget, or subsidy ceiling. Prioritization must then take place. This is carried out in accordance with Articles 9 and 10 of the Subsidy Regulations. Article 10, clause 2 (a) applies in this case:

'The available amount will be awarded to the applicants whose application is valued most highly, where the requested contribution can be awarded to the most highly valued applications, provided the total does not exceed the subsidy ceiling, and subsequently only the amount remaining up to the subsidy ceiling will be awarded to the applicant to whom awarding a grant would lead to the subsidy ceiling being exceeded.'

The full working method is described in Articles 9 and 10 of the Subsidy Regulations.

decision
The board will take the recommendation into account in their decision to award the subsidy or not. You will be informed of the decision 10 weeks after the closing date for the grant programme at the latest. You will receive a message with the result by email.

appeal
If you do not agree with the Creative Industries Fund NL's decision you can submit a reviewed application or a letter of appeal. More information is provided here.

accountability
If you receive a subsidy from the Creative Industries Fund NL you will enter into obligations. Please read important information on your accountability here. Two weeks before your project ends you will receive a request by e-mail to submit your accountability in the online application environment.
For further information please contact:
Sean Gilis

You can also call +31 (0)10 4361600.

grants issued Digital Culture

reneeridgeway.jpg

Grant Programme for Digital Culture Research

1n(tr0)verted Data: Ecologies and Economies of Google Search

Renée Ridgeway, 2019

€21.300
In the project '1n(tr0)verted Data: Ecologies and Economies of Google Search', maker/researcher Renée Ridgeway focuses on the black box of Google's search function. She will do this by developing a series of data visualizations that 'reverses' the workings of Google Search and exposes the goldmine of data. Google plays a key role when it comes to the way the Internet is organized and therefore determines how we take in information. In addition, Google affects its users by collecting our data. The aim of the project is to give a positive impulse to the insight and public awareness about Google Search and thus promote agency among users. In the Center for Advanced Internet Studies (Bochum), Ridgeway will organize a knowledge-sharing workshop that brings together makers, designers, activists, hackers and search-engine developers. The result will be archived and shared online. The data visualization will also be presented by means of an educational workshop, reading group, symposium and exhibition at ArtEZ.
vondelcs.jpg

Grant Programme for Digital Culture Programme

ART FWRD

CS1, 2019

€7.300
Under the title 'ART FWRD', CS1 is organizing three debating evenings in VondelCS, and subsequent exhibitions on art and the experience of art in the future. Different factors, such as technological innovation and the development and admission of new forms, influence how art will be made, experienced and interpreted in the future. The central themes in ART FWRD are technology and media, accessibility and new/interdisciplinary forms. The question is always being asked: how is this going to change art and the perception of art? Each edition consists of a talk with a panel discussion and audience interaction, and an exhibition of three or four matching works. The content of the evenings will be compiled by curator Jeanette Bisschops and in collaboration with Kunsthalle Amsterdam and WOW, among others. Speakers are artists, curators and researchers, including Yuki Kho, Kate Cooper, Ali Eslami and Jasmijn Visser.
davidveneman.jpg

Grant Programme for Digital Culture Website / application

Subjectio

David Veneman, 2019

€26.374
'Subjectio' is an online storytelling project in which designer David Veneman and photographer Pierre Crom would like to reveal the mechanisms through which online discussions on social themes are influenced. In times of fake news and propaganda, they consider it important to make the public aware of the invisible mechanisms that manipulate our perception of situations and events. Veneman and Crom intend to do this by simulating the digital process of influencing online. A series of social media accounts based on hashtags and geographic data will intrude on online discussions with a different view of reality such as photos and videos that show everyday life in a conflict. The focus will be on events in the region of Eastern Europe. The knowledge gained from the research will be bundled in an online manual: an open-source document where experiences, techniques and strategies are shared with an audience of interested parties, makers and developers. In addition to the initiators, there will be collaboration with developers, journalists and writers. The project is supported with attention and expertise by NRC Handelsblad and Politico.
nescivi.jpg

Grant Programme for Digital Culture Publication

Just a Question of Mapping

nescivi, 2019

€38.001
Marije Baalman, aka nescivi, is applying for a project grant for the publication 'Just a question of mapping'. Baalman previously received a starting grant for the research study. In the book, methods and techniques for linking (mapping) gestures, via sensors and interfaces, hardware and software to media such as sound, light, video and haptic feedback are discussed and placed in an aesthetic discussion. The application is intended for financing the research, writing and design of the book. As part of this process, expert meetings are being organized to test and further deepen the content of the book. Together with designers – the Superposition duo – a visual language with symbols and icons will be developed to provide insight into the techniques and methods. The ultimate goal is to publish the book through V2_publishing, in combination with a website. The expert meetings are being organized at iii, V2_ and Splendor. There will also be collaboration with partners in Norway: PNEK, BEK, NOTAM, Norwegian Music Academy for presentations, a residency, and workshops. For case studies in the book, there will be collaborations with the artists Cathy van Eck and Sonia Cillari, as well as Andi Otto, Jeff Carey, Frank Baldé (STEIM), Roosna & Flak, and Jaime del Val.
shadowgame.jpg

Grant Programme for Digital Culture Game

Shadow Game

Stichting Traktor, 2019

€49.980
'Shadow Game' is a third-person adventure game, based on the current migration issues. On the run from poverty and war, young migrants call crossing borders 'The Game', perhaps as a form of coping mechanism, a way of dealing with the miserable conditions in which they find themselves. All their hopes are pinned on Europe, where safety plays a central role and human rights are respected. However, once they have arrived in Europe, the reality does not appear to be as idyllic as expected. Walls and fences have also been erected in Europe, making it increasingly difficult for migrants to reach their final destination. Some make it, some don't. With 'Shadow Game', Prospektor, in collaboration with Little Chicken, wants to tell the migration story in an innovative and confrontational way by means of a game. To do this, there will be as much collaboration as possible with current and former migrant minors. The game is standalone, but is part of a large transmedia project that includes a documentary, web documentary series, impact campaign and photo exhibition.
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