Events during Game Developers Conference San Francisco
On 15 March, Creative Industries Fund NL staged several events to support the Dutch game developers attending the Game Developers Conference (GDC) in San Francisco. GDC San Francisco is the world’s longest-standing game industry event for professionals. During this 30th edition of GDC, more than 26,000 game professionals gathered in San Francisco.
Dutch Business Breakfast
The day began with a Dutch Business Breakfast, at which Arjan Bussee gave an inspiring keynote address about his experiences in the games industry. Bussee has been working as a game developer for 25 years and his first hit was Jazz Jack Rabbit, in 1993. Later on, Bussee was one of the founders of Guerilla Games, the triple-A developer that works exclusively for Sony on games for its PlayStation platform. Nowadays Bussee runs his own studio: Boss Key. In his keynote Bussee tackled the dos and don’ts for Dutch game developers who were attending. After the keynote, four Dutch businesses were able to pitch their game or company to the professionals in the audience.
In the afternoon the Fund staged an event where a broad selection of Dutch companies presented their newest games. This Dutch Showcase made it possible for the developers to present their games to the media in a calm environment, close to the bustle of the conference. Codeglue, Digital Dreams, GameHouse, Lucky Kat, Two Tribes, Paladin Studios and Pillo Games were among those who took advantage of this opportunity. In the course of the day, about 100 game professionals popped in for appointments with the various developers.
Dutch Local Multiplayer Event
From five o’clock, the venue in the heart of San Francisco was opened up to the press and invited guests to allow them to play the selected games from the Open Call. Eventually nearly 60 professionals acquainted with the developers. In the selection of the proposals, particular attention was paid to the game’s innovative value, the gameplay, graphics and playability. This resulted in a diverse assortment, which was not just evident in the kind of game but in the variety of game studios as well, from emerging talents to more established enterprises. The selection consisted of:
Besides being offered the key presentation opportunity, the selected developers received a grant to cover the travel and accommodation costs, a pass for the conference, and pitch training prior to the GDC.