Disarming Design from Palestine
Last year six designers from the Netherlands headed to Ramallah to join forces with Palestinian designers and craftspeople to develop products that can be manufactured locally. Disarming Design from Palestine is a non-profit design label with a mission to disseminate an alternative narrative about modern-day Palestine. The label wants to contribute to a sustainable society and an economy in which people are the key concern.
The label was created in 2012 as the result of a collaboration between Khaled Hourani from the International Academy of Art Palestine and designer Annelys de Vet. For the latter it is crucial to allow people to talk about their own products. ‘Western designers often go to, for example, Palestine with preconceived ideas and they’re fairly close-minded to the strengths of the Palestinians themselves. You mustn’t buy the products from our design collection because you think Palestinians are pitiable, but because you’re attracted by their quality, strengths and poetry.’ For her, art is not a sticking plaster on victimhood. ‘Art offers the strength to imagine a different future.’ And that is precisely what stirs young artists in Palestine: imagination to escape the repressive reality, as a means of exerting their freedom.
After the successful development of the initial products, in 2016 the foundation focused on further scaling-up and professionalization. The actual reason concrete for taking these steps was the invitation from Ramallah city council to establish a ‘create-shop’ where local craftspeople and designers from the Netherlands and Palestine can jointly develop products. This yielded 18 new prototypes for products that could potentially be developed into products that are manufactured locally. The results were shown last October during the Qalandiya International Art Biennale. Disarming Design has also been exhibited at BOZAR and MAD in Brussels.
Julie Lizotte – one of the participating designers – produced a short documentary about the ‘create-shop’ in Ramallah.
In 2013 the label’s start-up phase was supported via the Grant Programme for Design. The follow-up phase was supported via the Grant Programme for Internationalization.
Top image: 'Not Just A Bread' by Biyi Zhu (CN) Produced by: Kamel Salous, Stars Fashion
Four Open Calls Internationalization
By means of four different open calls, the Creative Industries Fund NL calls on Dutch designers and cultural organizations to submit a project plan for a project, intervention or process that deploys design for sustainable and inclusive urbanization in Turkey, Morocco, Egypt or Russia. The plan describes an urbanization question that is related to a social issue, in a specific city or region in one of the four countries, where Dutch and local parties work together on an equal footing.
The project plan can be submitted from January 1st until 7 March 2018 via the Creative Industries Fund NL's online application environment.
Find more information about these Open Calls here:
Open Call Turkey #1
Open Call Morocco #1
Open Call Egypt #1
Open Call Russia #1
Results Open Call Venice Architecture Biennale
This fall Het Nieuwe Instituut and Creative Industries Fund NL launched the Open Call Venice Architecture Biennale #1_extended program Dutch Pavilion. The Open Call invited researchers and designers in the field of architecture to submit projects for the extended program of the Dutch Pavilion at the Venice Architecture Biennale in 2018, in response to the theme WORK, BODY, LEISURE, commissioned by Het Nieuwe Instituut. The committee awarded five proposals.
The proposals were reviewed by external advisors Willem Schinkel (Professor in Social Theory, Erasmus University), Lara Schrijver (Professor in Architecture, University of Antwerp) and Aslı Çiçek (Interior Architect, KU Leuven Faculty of Architecture, Oase).
Overall, the external advisors were impressed by the quality, relevance and creativity of the projects, as well as the expertise and ambition of the applicants. The set of applications showed a variety of working methodologies and media, ranging from mobile installations, performances, and product designs, to physical models, workshops, and films. Most projects articulated a collective ambition and proposed collaborations with networks of institutions and practitioners.
The selected projects provide a unique focus on one or more of the embodied, ethical, and spatial dimensions of labor, by deploying diverse but complementary strategies and tools for public engagement. In conversation with the curator of Het Nieuwe Instituut, Marina Otero Verzier, these five selected projects will be presented as part of the public program, in Venice and other locations:
The Port and the Fall of Icarus
Northscapes (Hamed Koshravi, Taneha K. Bacchin, Filippo laFleur)
The Northscapes' proposal would take the discovered manuscript titled “The Port and the Fall of Icarus” as the point of departure to search for possible scenarios for the future of the Rotterdam Harbour. An installation would set the ground for series of events and discussions around the topic of a smart and intelligent port and its relation to the vision of the Rotterdam Harbour, the city and its inhabitants. Such events will be organized throughout the period of the biennale in collaboration with the academic institutions.
The Institute of Patent Infringement
Matthew Stewart and Jane Chew
The satirical Institute of Patent Infringement (IoPI) aims to dissect the dubious world of intellectual property rights that allows ‘Big Tech’ a monopoly on ideas concerning automation. Taking Amazon as a leading example, IoPI will detail and organise the thousands of patents they’ve filed since 2010, ranging in scale from the body to the 1km2 fulfilment centre. IoPI will initiate an open call to subvert these patents exhibiting the results as part of the Dutch Pavillion’s theme, WORK, BODY, LEISURE.
Songs for Hard Working People
Songs for Hard Working People proposes a program of musical concerts and performances taking place in and around the Dutch Pavilion during the biennale period. The program provides a historical mooring to the pavilion’s theme and to the nature of labor in the 21st century, by underscoring the troubling, enduring relationship between capitalism and the conditions of industrial labor. The program will consider the worker’s voice and body as embodiments of the physical and political conditions, which remain consistent despite the temporal distance.
Giuditta Vedrame and Paolo Patelli
The project addresses the theme of seafarers’ shore leaves in the ports of Rotterdam and Venice. It consists of video documentation produced during fieldworks to the seafarers organizations in the two harbors, with particular attention on the spaces and gestures of their spatially waiting time.
Renderlands is a documentary and installation that chronicles the outsourced animation studios and render farms of India. What we think of as western visions of the future are actually produced by workers dispersed across the planet and connected through a global infrastructure of digital labour. For its presentation as part of the program of the Dutch Pavilion, a massive collaborative physical model will visualize the future and aspirational architectures that the Renderfarm workers themselves dream of, the imaginary worlds that they wish they would be asked to visualize.
Read more about the selected projects in the jury report on the website of Het Nieuwe Instituut.
On April 26, 2018, Het Nieuwe Instituut and Creative Industries Fund NL will organize an evening with the teams selected through the Open Call, as part of the Thursday Night Live! program at Het Nieuwe Instituut.
pre-announcement Open Call # 3
In February 2018 the Creative Industries Fund NL will launch a third and final call for the Architecture Biennale Venice 2018, aimed at presenting projects at one of the main venues of the Venice Architecture Biennale. This call offers participants a presentation budget for proposals that reflect on and respond to the central theme of FREESPACE.
Photo above: Venice Architecture Biennale by Simone Ferraro
Grants awarded second round Festivals
In the second round of 2017, 11 programmes received grants within the Festivals grant programme. These festivals, with locations ranging from Maastricht to The Hague and Eindhoven, receive their contribution for their inspiring programming in the fields of architecture, design or digital culture. The contributions together represent a value of € 284,243 and vary from € 8,000 to € 50,000 per festival.
The festivals now receiving a contribution are:
We have singled out a number of the festivals receiving grants below:
From 15 September to 2 December 2018 the festival Robot Love will take place at various locations in Eindhoven. Robot Love focuses on a humanistic approach to technology and examines our relationship with artificial intelligence by asking the question: can we share love with robots?
The committee calls the subject of artificial intelligence relevant and is enthusiastic about the organization's chosen optimistic approach. The committee expects the festival to appeal to a broad public. They also mention strong programming, which involves good makers and allows room for critical debate.
From 1 to 3 June 2018 the festival De Dakendagen (The Roof Days) takes place in Rotterdam. The festival investigates the possibilities for using roofs and the potential of the roof landscape in Rotterdam to contribute to a future-proof city. Partners are architectural institutions in Rotterdam such as AIR, IABR and ZigZagCity. In addition, De Dakendagen collaborates with others, including social organizations, housing corporations and various commercial companies. The committee calls it a festival that succeeds in opening up an invisible part of the city to a broad public in an accessible way. The committee appreciates the way in which the organization manages to involve the public in spatial developments in a different way.
The third festival by the Haperende Mens foundation takes place on 12-13-14 January 2018. Haperende Mens 3 (working title) is a three-day multidisciplinary festival in Rotterdam (V2_ and WORM) and Amsterdam (OCCII) with digital culture (net-art, games, media installations) and music (electronic, noise, industrial, drone, psych, experimental), film, media and installation art, performance, dance and debate. The festival is a search for the possibility to lose yourself in this 'shapeable' society, where almost every moment is illustrated and the highest priority is given to ensuring certainties. Where can the deep, intense experience be found that rises above regulated existence? The committee finds the point of departure, the research questions and the theme of the sacred interesting. The committee is positive about the strongly thematic focus, which adds clear value to the festival.
all grants awarded
Take a look at the other projects receiving grants (Dutch only) within the Festivals grant programme.
The closing dates for the Festivals grant programme in 2018 are: 1 February and 9 August. The total budget available for the coming year is more than € 900,000, divided over two rounds.
Photo above: REWIRE, The Hague
Thirteen projects from Digital Culture programme’s third round receive support
As with the previous evaluation rounds, the advisory committee of the Grant Programme for Digital Culture had to prioritize the approved projects: the pressure on the budget remains great. The third application round in 2017 yielded more than 40 applications. In general, the 13 projects that were awarded a grant stand out for their markedly experimental and investigative character. In this article we highlight a few projects within this round that are to receive a grant.
This year’s high number of applications for a start-up grant is remarkable. In this round no fewer than 17 were presented to the committee. A start-up grant is often perceived as accessible, because there is no requirement for co-funding and it is useful to test out or elaborate an idea comprehensively prior to setting up a large-scale project. The maximum grant for these applications is €7,500 and they usually lead to a follow-up application within the Digital Culture programme. The challenge when making an application for a start-up grant is to describe the activities for the initial investigative phase properly, and at the same time outline the ultimate goal on the horizon.
The committee awarded six start-up grants in this round, including Snapscan by JODI and 3D-printing Silk by Theti Studio:
In the light of snapshot photography, the Belgian-Dutch artist duo JODI is introducing the ‘Snapscan’ concept, a type of 3D scan that uses an iPad and a 3D scanner to offer everybody the possibility of scanning their surroundings on the spur of the moment. JODI has been awarded a start-up grant for the Snapscan website, where the 3D-scan models are documented and can be combined with the aid of tags. With the start-up grant the duo has the opportunity, among other things, to establish a collaboration with an external 3D programmer. Further information (in Dutch)
In association with designer Olivier van Herpt, Theti Studio is working on the prototype of a 3D printer that manufactures textile directly from the silkworm cocoon, in a chosen form and without waste. With the start-up grant Theti Studio will investigate the existing technology in greater depth, test it for safety, develop the prototype, and present the results to the public and investors. Further information (in Dutch)
The remaining seven awards within this round were project grants. Within the Grant Programme for Digital Culture, applications can be submitted for research, experimentation, development, production of new media, interaction design and game play, as well as the presentation of such projects. Activities and publications that focus on the analysis of and reflection upon digital culture are also eligible for support, as are projects aimed at (international) knowledge exchange and projects that stimulate public interest in the field.
Felipe Ignacio Noriega’s CodeKlavier project and ‘The Dutch Savannah’ exhibition concept by Stichting De Domijnen were among the projects that received a grant from this application round:
Felipe Ignacio Noriega has been awarded a project grant for the realization of CodeKlavier, a project for which he previously received a start-up grant. The CodeKlavier is an operational programming language linked to a keyboard interface, which enables the pianist to code in real time while playing. This results in a music performance combined with live coding. The applicant aims to turn the paradigm of art being created with technology on its head, thus encouraging a more intuitive, artistic manner of coding. Further information (in Dutch)
The Dutch Savannah
Stichting De Domijnen culture foundation is receiving a grant for ‘The Dutch Savannah’ transdisciplinary project. An exhibition with work by Sara van der Heide, Femke Herregraven, Ger Dekkers and diverse international makers aims to raise public awareness of the consequences of our daily data use. Water is used as a connecting element between the virtual and physical worlds, thereby symbolizing today’s broader ecological problems and sustainability issues. Further information (in Dutch)
Thirteen grants awarded
The advisory committee was able to support 13 projects from this round, with which the available budget of €200,000 was used to the full. View the complete overview of grants awarded and descriptions of these supported projects (in Dutch).
Four rounds are planned in 2018, with the first deadline falling on 31 January 2018. Read more about how to apply to the Grant Programme for Digital Culture.
Control Conference 2017
Creative Industries Fund NL will be present at Control Conference 2017 in Tivoli Vredenburg, Utrecht, on Wednesday, 29 November. During this conference for game developers, which is organized by Control magazine, three designers supported by the fund in 2016 and 2017 will give a presentation: Roel Ezendam, Charlotte Madelon and Matthijs van de Laar.
Roel Ezendam is a co-founder of RageSquid, a recently established game studio where he works as a coder and designer. During his session at Control Conference, Roel will be demonstrating the three design methods that RageSquid has used to create, shape and evolve the design of Descenders. Last year the team received two grants from the Game Fund for this game: one for a preparatory study and one for the further elaboration of the resulting concepts.
Charlotte Madelon is a game developer and artist. She is currently working on the White Lily project, a mobile entertainment game that uses the anatomy of a flower to examine the consequences of youth traumas. In 2016 Charlotte received a grant from the Game Fund for this project. During the session Charlotte will talk about the design process and the game’s creation in greater depth.
You can read Willemijn de Jonge’s article ‘Spelen met nature & nurture’ – ‘Playing with nature & nurture’ – about the White Lily project by clicking here (Dutch only).
Matthijs van de Laar
Matthijs van de Laar is Creative Director at Twirlbound, a studio he runs together with Marc Peyré. They are currently working on Pine, a game in the action-adventure genre that was supported by the Fund in 2016. During his session Matthijs will talk about how Twirlbound raised more than €120,000 via Kickstarter.
The Game Fund has been integrated into the Grant Programme for Digital Culture since 1 January 2017.